Building software has become trivial. The moat has moved. Creative software companies that don't figure out where it went are going to find themselves outflanked by every enterprise that decides to just build their own.

Software Developer at Adobe building Photoshop. Writing about macOS tools, systems programming, and creative software.
Building software has become trivial. The moat has moved. Creative software companies that don't figure out where it went are going to find themselves outflanked by every enterprise that decides to just build their own.
For decades, software was a refuge for people who'd rather talk to a computer than a person. AI just took that conversation away, asking us to find our voices in a room full of humans instead.
The more powerful our tools become, the more they cost us in something we don't measure: the slow, frustrating, essential work of learning.
In a large company you are not a person, you are an employee ID. A working engineer's honest take on golden handcuffs, ego-driven features, and why your loyalty belongs to your health and your team, not the org chart.
I've been a Raycast loyalist for years. Then BetterTouchTool 6.493 shipped a full SwiftUI launcher, and in one weekend I rebuilt three plugins that outperformed what I had in Raycast.